FIFA 15,World Cup 2014 is running, your hero may win or lose, or want to try out the latest games FIFA 15, I tried to gather a speck of reviews from the web to review, I have outlined for you, may be useful,
Fans of the Beautiful Game love the drama of it all: The displays of skill, the roars of the crowd, the raw emotions of the players on the pitch. For the first time in the series on PC, FIFA 15 is powered by the Ignite engine, bringing the highest level of realism ever seen in a game of soccerWhen the action gets going, the gorgeous turf shows the effects: torn-up grass and mud splatters that reflect the back-and-forth of high-stakes play. The crowds are taken to a whole new level too, with cheers and jeers from the fans in the stands drawn directly from real life. And the icing on the cake: the color commentary will actually call out fan behavior in real time as it occurs.
Whether they're taking the air out of the ball and running down the clock to preserve a lead or lobbing the ball down the field to catch up when they’re behind, your opponents are tougher than ever. All of the drama of the Beautiful Game is delivered like never before on the PC thanks to the Ignite engine.
OS: Windows Vista / 7 / 8 / 8.1 (64 bit)
Processor: Intel Q6600 Core2 Quad 2.4 GHz
Memory: 4 GB RAM
Hard Drive: 15 GB available space
Graphics: Nvidia GTX 650 / ATI Radeon HD 5770
Processor: Intel i5-2550K 3.4 GHz
Memory: 8 GB RAM
Graphics: Nvidia GTX 460 / ATI Radeon HD 6870
FIFA 15 review - First Impressions from E3 2014 What is FIFA 15? A living pitch, new physics systems and a mass of additional tackle and ball control options mean that FIFA 15 acts as a refinement more than a reinvention of the FIFA franchise. Playing FIFA 15 at E3 2014, it is instantly noticeable how much work EA has put in, not only to the players, but the pitch, stadiums, crowds and even the advertising hoardings.Now, before you start yawning, trust us, this is a major improvement in FIFA 15 and one which has a notable effect from the very first play on just how realistic the game is. Unlike past games, The footfalls of all 22 players are mapped throughout the game and cause the pitch to deteriorate in a natural fashion. Advertising hoarding now look like real LED displays and crowds have added emotions and animations all of which take FIFA 15 closer to watching football on the TV than playing it in a game.
FIFA 15 doesn’t reinvent the football game genre, it doesn’t need to, but it does bring it more to life
Witness the intensity of crowds chanting and cheering like on match day, and listen to commentators guide fans through the story of the game with Dynamic Match Presentation.Player Control heightens the responsiveness of player movement, gives athletes more control and personality on the ball, and makes Man-to-Man Battles more rewarding than ever before.
For instance, the success of both through balls and headers has been toned down, but perhaps too far: my day spent playing the game is littered with chances from crosses that soar miles over the bar, off the bonces of such superstars as Dzeko and Ibrahimovic.
. At 1-0 up with five minutes to go in a game between Borussia and PSG, the computer begins pumping desperation balls into the box at Ibra and Cavani – a lifelike change of strategy that I can't recall seeing before in either FIFA or PES. Similarly, at 0-1 down late in a different match, the AI's forwards begin shepherding the ball towards the corner flag at every opportunity, in order to preserve its lead.
Tradition dictates that the playing of a new FIFA is accompanied by much grinding of teeth and stomping of soles in the build up to resolutely declaring, within four minutes of your first match, that developer EA Canada has "only gone and bloody broken it".The overwhelming success of both through balls and headers has been significantly toned down, occasionally to the point of intense frustration.
Ball control, already far more precise than on the last generation of consoles, has been further tightened, enabling you to extricate yourself from pressure situations - blocked in by two men near the corner flag, say - using a perfectly-judged changed of pace and direction, rather than superhuman contortions of the right stick. (Although virtual Ronaldos will be pleased to hear the selection of available tricks has again been expanded.) Ball control also feels less sticky, thanks to additional work in the physics department.
"The game tracks all 22 players' emotional states from 1st minute to 94th" In fairness, Channon is acutely aware of naysayers who declare that every last goal, save, mistake and refereeing decision is pre-determined by the engine, which is specifically why the biggest change is a purely aesthetic one - even though it has the potential to be much more.
Late tackles early on have players shaking hands and getting on with the game, whereas I see multiple incidents of argy bargy in second halves resulting from aggressive challenges, both sides noticably more worked up in the wake of how the match has unfolded.
That might mean them shoving opponents away as early as the first foul of the game - although they'll never do anything to get themselves cautioned or sent off.
Surely, though, in the wake of PES's experiments with a similar 'Heart' system, which did manifest itself in gameplay last year, this is something the studio must revisit in future?
Channon appears disinterested in featuring real managers along the same lines as EA's international footy titles - "It's worked in the World Cup games, but I don't know that it's an area of focus for us" - but does confirm that attention has been paid to making fans appear more involved.
Plus every footstep and slide tackle made by any player leaves a visible mark which stays on the pitch for the rest of the game.
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